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Elvish Avatar

(image)

The great power attained by some mystics is often dreaded by the enemies of elvenkind. After a long path of learning — often lasting their entire lifetime — these avatars of wind and storm master the natural elements, and are capable of commanding them at their will.

Needless to say, these skills could be used to destroy the elvish civilization. Avatars are thus highly respected, often feared sages of their people. Power is both a gift and a curse — understanding and bearing this great responsibility is perhaps one of the last challenges that must be mastered by these mystics.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit's powers are increased by the Sylvan Essence (see this ability's dst='ability_sylvan essence' text='full description' for details).

Information

Advances from: Elvish Mystic
Advances to:
Cost: 70
HP: 66
Movement: 6
XP: 200
Level: 4
Alignment: neutral
IDElvish Avatar
Abilities: sylvan essence, sylvan_essence_conceal_nounion, sylvan_essence_selfheal_nounion

Attacks (damage - count)

(image)faerie touch
melee
9 - 3
impact
magical
(image)gossamer
ranged
11 - 2
impact
slows
(image)ethereal storm
ranged
12 - 4
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire10%
(icon) cold0% (icon) arcane20%
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef150%
(icon) Deep Water230%
(icon) Flat150%
(icon) Forest170%
(icon) Frozen140%
(icon) Hills150%
(icon) Mountains260%
(icon) Mushroom Grove250%
(icon) Sand140%
(icon) Shallow Water140%
(icon) Swamp140%
(icon) Unwalkable-0%
(icon) Village160%